MODULAR Add / Remove a House
Last updated
Last updated
As Advertised in all Vinewood Housing Packs, we pride ourselves on this system being modular. This means with a few simple steps, you can pick and choose which houses you want.
When doing this, there are TWO things that must be considered, the model files themselves and collisions. For the examples below, we will assume that we want to get rid of HOUSE 10, but want to keep the rest of the houses around it.
Methodology to remove singular house 10:
DELETE the entire House10 folder. This means deleting all subsequent files located inside House 10. We have accounted for the model deletion.
Navigate to the following directory: stream/[Vinewood]/House10.
In game, this will LOOK completely normal now. It will be as if the house has returned back to normal back to the regular GTA house. However, at this stage, the collisions have not been dealt with, which means that if you walk to the front door of that house, you will fall right through it.
Collisions are a bit more complicated, so follow along carefully. Two situations will be explained further.
Navigate to the following directory: stream/[Shared]/YBN/*. Inside this directory, you will see 11 folders, with some peculiar names. HXX refers to the house number the collision corresponds to. For example, a folder named H10 will refer to the collision files for House 10.
You will now see there are some collisions that have multiple houses associated with them. For example, there is one folder named: "H11_H12". This means that the collision files inside account for both House 11 and House 12, and are reliant on each other. Deleting house 11's collision means you will also delete House 12's collision and render it unusable. So how do we get around this? Keep on reading...
In the case for House 10, it only has one folder by the name of H10, meaning there is no collision conflicts. This means you can simply delete the "H10" folder, and you will be done. House 10 has officially been removed and the collision is restored.
However, if you run into a scenario where you have multiple collision conflicts, then this means you will require a special edited collision map to cover the collision you are looking for, so that you don't fall through an empty hole in the door. Luckily, we offer support for this! Simply create a ticket in the discord and I will help you out.
You can use tools such as Vertex Hub and other collision conflict resolvers, however, there is a high chance of issues to arise when you are messing with the collision files for 5-6 houses at once, and we don't want to break anything. So creating a ticket in the BAM Scripts discord is your best bet!
If you have another house map you have in the area and you would like to create backwards compatability for that map with this MLO housing pack, also create a ticket in the BAM Scripts discord and I will help you out! Thank you for your cooperation.